Appealing to the senses
Classic E-learning Programs (Web Based Training): Provide learning content in short, comprehensible modules and achieve optimal user acceptance and learning success by using additional appealing visualisation.
Smart Show: is a collection of short videos which illustrate complex issues, topics or products with the help of simple scribbles and texts. Based on an intuitive design, Smart Shows offer snappy introductions to specific topics or can be used to accompany additional training activities.
Serious Games: Learning games, so-called Serious Games, are predestined for use in educational establishments of all kinds, as particularly the younger generation is familiar with the use of virtual worlds and new technology. In comparison to traditional learning programs, Serious Games support more complex learning processes by encouraging the learner to reflect on their own behaviour and actions.
Guided Tours: Virtual guided tours bring users closer to the functions and structures of software systems, platforms or virtual worlds by using animated graphics and screen recordings. A guided tour is often useful to explain the functionalities of software systems or as supporting component when introducing new products.
Mobile Content: Enter the world of mobile learning and information with your personal Smartphone app. Learners can make the best use of their available time by downloading and working through the content while they are on the move.
eBooks: Connect sound information with excellent reading experiences. eBooks are electronic books which can be read on (tablet) PCs, on smartphones or on so called eBook readers. Information media in the eBook format impresses with an outstanding reader friendliness, a perfect contrast and a complete flexibility.
Board games and other mediums for in-class presentations: A growing number of companies are integrating board games, discussion cards or the like into their learning activities and events. They are usually played in small groups and encourage discussions and reflections among the participants. The conception and the playful atmosphere create worlds of experiences and increase also the motivation to learn as well as the the fun factor.
Reinforce and check learning progress
We integrate exercises and tests into the learning scenario for all formats to check learning progress. This is possible in both the learning content itself and in the learning management system CLIX.
We would be happy to suggest optimal usage scenarios for your requirements. We have relevant experience in conception and multimedia implementation of different exercise types such as single choice, multiple choice, matrix, drag & drop, find the correct order, gap texts, free text, connecting elements, marking exercises etc.








